Historical Drama · Survival · Stealth
A Friday evening. A knock at the door. Everything after is survival.
It starts the way they always start. A knock at the door. You are seven years old and dinner is on the table. Your family is all here — until they aren't.
Your parents tell you to hide. You do. And then you watch them be taken. You are alone now with your little brother, in a house that is no longer safe, in a street that is no longer home. Inspired by real events from occupied Alsace.
"They came for your parents. You still had your little brother."
Alsace was a particular case in occupied France — formally annexed into the Reich, its people pressed into German service, its Jewish population targeted in the very first roundups. The game is built from archival research, survivor testimony, and the documented reality of what it meant to be a child in that place, at that time.
There is no open world. No mission map. Just the house you grew up in, now full of danger, and your little brother holding your hand. You have to get out.
Your little brother follows you. He trusts you completely. He doesn't always understand why he has to be quiet.
Every room, every floorboard, every shadow. A space you know by heart — now completely transformed by fear.
You are seven. You can't fight. You can barely reach the door handle. Your only tools are silence, patience, and knowing where to hide.
The game takes place in a single evening. One house. Two children. One way out.